Multimaterial Workflow

Multimaterial Workflow

The MultiMaterial Workflow helps you assigning different materials to different parts of an object without the need to explode it first. This is mostly useful for Rhino that does not allow applying materials to selected surfaces.
Apart from that, this workflow is also essential for transparent objects which make this method useful for any other modeler too. An exploded object in Thea will always render with no refraction since it will not be considered as a closed volume.

Thea for Rhino: Non-Destructive Rounded Edges

Thea for Rhino: Non-Destructive Rounded Edges

One of the most useful features in Product Visualization is Rounded Edges and there is a reason for that. You will hardly see any sharp edges in real life and even if they appear sharp, they do have a slight rounded edge. This is why designers always give soft edges to their models; this way they will ‘attract’ highlights from the scene and make the lines of the model more pronounced.

Thea for Rhino: Render Parametric Stitches

Thea for Rhino: Render Parametric Stitches

The great thing of using this technique, is the ability of having a parametric workflow, since the generated mesh is a property of the curve. So, by controlling the curve (point editing, etc), the mesh will be automatically updated for rendering. You may also change the linetype and scale, at any time.