Thea Render Blog

News, Tutorials and Sneak Peaks...
Instanced Grass

Instanced Grass

A few weeks ago, George asked me whether it would be possible to have random color variation for his instanced grass scene. He wanted to achieve something more appealing to the eye than creating numerous instances with the same look. I liked the idea so much that, putting aside everything non-urgent, we started working for it.

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Light Editing Tool for SketchUp

Light Editing Tool for SketchUp

Every developer has to come with a solution to this problem. The easiest and the most effective way is to create components as place-holders for different light types. Setting an initial position and a direction of a light was easy in Thea for SketchUp, but modifying it afterwards was quite painful and wasn’t very precise.

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Fast Caustics with Thea Presto

Fast Caustics with Thea Presto

This article will show you how to achieve fast caustics, using Thea Presto Engine. Lights need to have a surface area in order for Presto to produce caustics and the Sun is not one of them. It is so far away from the scene that it can be thought of as a point light....

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Motion Blur and Cinema4D

Motion Blur and Cinema4D

I remember a year ago when discussing with Thea for Cinema4D users about most needed features. Motion blur was mentioned quite a few times. The lack of this feature was really hunting me for long time and I definitely wanted to have it. But it was clear to me that...

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