Multimaterial Workflow

Multimaterial Workflow

The MultiMaterial Workflow helps you assigning different materials to different parts of an object without the need to explode it first. This is mostly useful for Rhino that does not allow applying materials to selected surfaces.
Apart from that, this workflow is also essential for transparent objects which make this method useful for any other modeler too. An exploded object in Thea will always render with no refraction since it will not be considered as a closed volume.

Making-of: Creating fog with Thea for SketchUp

Making-of: Creating fog with Thea for SketchUp

In this article, we will be taking a look at the new way of adding fog in your scenes with the newly added features in Thea for SketchUp v1.5.09.540.1462 onwards. The two new options for adding and controlling fog can be found in the Environment Tab (Global Medium) and in the new Cloud material preset.

Using Micro Roughness with Metals

Using Micro Roughness with Metals

Micro Roughness simulates the natural phenomenon where smooth objects appear to have reflections with a variation in the amount of roughness, as the viewing angle changes from normal to shallow. This practically means that while taking a close-up look at a metallic sphere with a rough surface, you will notice that roughness decreases when the eye goes to grazing angles.

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