Thea Render BlogNews, Tutorials and Sneak Peaks...
In this article, we will be taking a look at the new way of adding fog in your scenes with the newly added features in Thea for SketchUp v1.5.09.540.1462 onwards. The two new options for adding and controlling fog can be found in the Environment Tab (Global Medium) and in the new Cloud material preset.read more
Micro Roughness simulates the natural phenomenon where smooth objects appear to have reflections with a variation in the amount of roughness, as the viewing angle changes from normal to shallow. This practically means that while taking a close-up look at a metallic sphere with a rough surface, you will notice that roughness decreases when the eye goes to grazing angles.read more
One of the most useful features in Product Visualization is Rounded Edges and there is a reason for that. You will hardly see any sharp edges in real life and even if they appear sharp, they do have a slight rounded edge. This is why designers always give soft edges to their models; this way they will ‘attract’ highlights from the scene and make the lines of the model more pronounced.read more
The great thing of using this technique, is the ability of having a parametric workflow, since the generated mesh is a property of the curve. So, by controlling the curve (point editing, etc), the mesh will be automatically updated for rendering. You may also change the linetype and scale, at any time.read more